Sunday, June 16, 2013

Web 2.0.

Web 2.0.was a very stressful assignment. I started this assignment on June 7th and did not complete it until June 13th. My topic was the Ecosystem-Animal Habitats. First, I created my concept map.
I tried to make my concept map less messy this time. Next, I created my Glogster. The Gloster was the hardest part of the entire project. I watched those tutorials, I think I have them memorized. I really like Gloster now that I got the hang of it. I am going to incorporate this tool into my lesson planning.
 
Animoto, was wonderful! I wish that I could have uploaded better music, but hey my computer is a dinosaur. Animoto was very easy to use, I actual used it a few months back to do a slide show for my preschool class.http://animoto.com/play/uXEyH1TBpAdjeo01SV9Hag  
 
For my free choice I used http://bighugelabs.com/ . This was a very interesting web site. I created three things that I felt would be helpful in teaching about the ecosystem. 
 
Ecosystem Map
This map can be colored by the students to identify the different animal habitats.
Ecosystem Card Game

 
Ecosystem Puzzle
 


Week 3 Web 2.0.

Web 2.0. was a very stressful assignment for me. I started this assignment on June 7th and did not finish it until June the 12th. My topic for this assignment was the Ecosystem-Animal Habitats. First, I completed my concept map. The concept map was a lot easier this time.

The part of this project that gave me the most problems was the Gloster. I watched the Gloster tutorial about three times. Once I got the hang of it, the project started to come together.  I really enjoyed the finished project.http://tuckerg7652.edu.glogster.com/tuckerg7652-web20-ecosystem

Animoto

Animoto was very easy to use. http://animoto.com/play/uXEyH1TBpAdjeo01SV9Hag

Free Choice
for free choice I used http://bighugelabs.com/ . I created three activities that I felt would be useful in  teaching about the Ecosystem.
Ecosystem puzzle
Ecosystem Card Game
Ecosystem Map

Sunday, June 9, 2013

Week 2 Hot Topic


Week 2

Should students play (software) games in school?

In my opinion, students should engage in play during school. Creating effective learning environments require the use of computers in the classroom. Games utilized in the classroom should be education based and focus on the deficit skills of the learners as reinforcements. Having a firm foundation in the pre-school setting, I have noticed the growth of student engagement and motor skills increase with the use of gaming in the classroom.

In Montgomery County, all pre-school programs use software. My students are given 30 minutes a day to engage in recreation at the computer center. I have chosen software that is age appropriate as well as interactive. The type of software I use the most is Starfall. Starfall allows my students to engage in learning with the use of hands on learning while in corporative learning groups.

I believe using educational games in the classroom will help students develop a love for learning. For example, some students become discouraged while learning colors and seasons aloud during class.  Education based games help students to build confidence while practicing current skills. Games in school allow students to build friendly competitions that promote effective communication skills.

In summary, it is in my belief that students should engage in software games that are based on the educational standards as aligned in the curriculum.  These games will help students to achieve higher academic achievement and promote fine motor skills. Games can be both educational and fun for students, especially those in the pre-school setting.

 

 

Tuesday, May 28, 2013

EDU 505


Hello everyone! My name is Garreayau Tucker. I am originally from Pensacola, Florida. I am a true country girl. I currently reside in Montgomery, Alabama; I have been here for about eight years. I work for Montgomery Community Action Head Start. I am pursuing masters in Early Childhood Education. I am looking forward to working with all of you.